Unique character development: Every recruitable character has their own personal backstory that shapes their motives, personality and traits.Proper party composition and resource management(from both items and abilities) is vital. Tactical turn based combat: Combat occurs on a hex grid and you must figure out how best to navigate each enemy encounter.Numerous environments to explore: Missions will occur in a variety of indoor and outdoor environments filled with a variety of enemies, secrets, traps and long forgotten artifacts.Hand crafted and dynamic missions to complete: Many missions will be generated dynamically based on the state of the world, but there will also be unique hand crafted questlines for you to play through, including the main storyline.We will be launching with at least 12 different classes, allowing for many different options when it comes to tactics. Variety of Classes: Each class has their strengths and weaknesses which you will need to take into account when assembling your party.Your guilds reputation in the world will shift depending on your actions, presenting the opportunity to create both allies and enemies. In-depth roster management: Characters will age and die frequently in combat and you will be required to to recruit new members and keep them satisfied.A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state. Cities can be overtaken, destroyed and rebuilt, and various factions can emerge, rise and fall. A large and dynamic overworld to traverse: 9 regions with over 50 towns and cities to visit.During the Roman Imperial era, Hercules was worshipped locally from Hispania through Gaul. The comic playwright Plautus presents the myth of Hercules' conception as a sex comedy in his play Amphitryon Seneca wrote the tragedy Hercules Furens about his bout with madness. Roman brides wore a special belt tied with the "knot of Hercules", which was supposed to be hard to untie. Hercules received various forms of religious veneration, including as a deity concerned with children and childbirth, in part because of myths about his precocious infancy, and in part because he fathered countless children. Mark Antony considered him a personal patron god, as did the emperor Commodus. The hero was associated with the Aventine Hill through his son Aventinus. One of these is Hercules' defeat of Cacus, who was terrorizing the countryside of Rome. Hercules had a number of myths that were distinctly Roman. A mild oath invoking Hercules (Hercule! or Mehercle!) was a common interjection in Classical Latin. The Etruscan form Herceler derives from the Greek Heracles via syncope. Hercules was a favorite subject for Etruscan art, and appears often on bronze mirrors. The Latin name Hercules was borrowed through Etruscan, where it is represented variously as Heracle, Hercle, and other forms. This article provides an introduction to representations of Hercules in the later tradition. Hercules was a multifaceted figure with contradictory characteristics, which enabled later artists and writers to pick and choose how to represent him. In later Western art and literature and in popular culture, Hercules is more commonly used than Heracles as the name of the hero. The Romans adapted the Greek hero's iconography and myths for their literature and art under the name Hercules. In classical mythology, Hercules is famous for his strength and for his numerous far-ranging adventures. He was the equivalent of the Greek divine hero Heracles, who was the son of Zeus (Roman equivalent Jupiter) and the mortal Alcmene.
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