Give the resulted mixture to Captain Art. In your inventory, combine the loopy berries with the water bottle. Use the key to open the door to the locked container up-top then click on the plants inside. Pick up the bottle from the desk and click on the book to read the instructions. Talk to Captain Art, then use Brainapilla on him.Ĭlick on Captain Art in order to connect to him.įrom the shelves, collect Chinese lanterns (left), key (left), Sunflowers (right). Optional: For an achievement, click on the ponds until a white dragon appears (middle-left one should trigger it). □ obtained: tulip, bluebell, wild flower, water lily Left x 1 - Place Light Sprite - Left x 1 - Right x 3 - Left x 1 Left x 1 - Place Light Sprite - Left x 1 - Middle x 1 Use the leftmost lever to open the hatch, then place a Light Sprite in it, close it by pulling the left lever again, then click on the middle lever (sometimes right lever too) several times until the Light Sprite is absorbed. On the Cloud Machine in the back, press the pink lever to turn it on. Use the winding key on Robug (the tiny car), then place one Light Sprite in it to gather solar berries.Ĭlick on the Robug and pick up the Light Sprite driver. Now press the red lever to reroute the water, then press the purple lever on the left.įrom your inventory, use the crystal fire to melt the blue crystal and get a winding key.Ĭollect the Light Sprites from the right side of the screen (white creatures). Press the dials in the order indicated by the dots then pull down the lever below it: Replace the broken water pipe with the new one from your inventory. Pick up the spanner and water pipe from the opened container. Go one screen down and click on the niche from the hill. Spray the plants above the head Gardner with the resulted mixture.Ĭlick on the flowers to collect the Bio Lumi note. In your inventory, combine the light pollen and the water with the spray pump. Go one screen up and try to talk to the Head Gardner. Pick up the spray pump from the floor, next to the door. Our journey begins with Sora, Donald, and Goofy who, after a chance encounter in Traverse Town, have decided to work together to find Sora’s friends Riku and Kairi, and King Mickey (yes, THE mouse) by exploring various Disney-themed worlds.From the left shelves, pick up the light pollen and the bottle of water. Game: Kingdom Hearts: Re: Chain of Memories The reason it’s best to start with the first Kingdom Hearts game is because it establishes the basic lore of the series who Sora is, what a keyblade is, why darkness is so bad, etc. Originally released on the GameBoy Advance, Kingdom Hearts: Chain of Memories was upgraded from a 2D pixel game to a more fleshed out 3D game (in the form of Re: Chain of Memories) but both versions contain the same story and gameplay style. The story of Kingdom Hearts: Re: Chain of Memories follows on directly from the ending of the first Kingdom Hearts game and will set you up well for Kingdom Hearts 2. Set a year after the events of Chain of Memories, in Kingdom Hearts 2 we are introduced to new playable character Roxas, who has a strange connection to Sora. You only get to play as Roxas for the first few hours of the game but he’s actually an incredibly important character in the grand scheme of things. Plus, Kingdom Hearts 2 is also a big fan favourite, so that alone makes it worth playing. Kingdom Hearts 358/2 Days fleshes out Roxas’ backstory and fills in what happened between Kingdom Hearts: Chain of Memories and Kingdom Hearts 2. The 1.5 version of 358/2 Days is actually a close-to-three-hour movie that recalls the events in the original Nintendo DS game. Don’t let that put you off, though, as 358/2 Days not only answers several burning questions but also contains more important characters and some of the best storylines in the whole series. Just like 358/2 Days, Re:Coded can only be experienced in movie form - that is unless you can get your hands on the Nintendo DS copy. #KINGDOM HEARTS DARK ROAD CHAPTER 4 MOVIE#.
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